1.
Introduction
This method is a tool to help you draw the human
form. It is by no means the best way or even a fast way.
Instead, this method is aimed at thinking and setting up
the human form in a three-dimensional
space.
Classical animation (most notably Disney) uses a
similar way of working out their characters. In these
kind of animations a good understanding of the character
in a three-dimensional
space is important to achieve a
convincing motion in time.
Using this method will help you form your thoughts on
the human body posing on paper rather than in your mind.
It will also help you avoid that frustrating 'running
out of paper phenomenon'.
2.
Pose
Basic
anatomy
stickfigures
Wait, don't go away yet!
Stickfigures may seem simple...but when was the last
time you did a good one, eh? ;)
Don't underestimate
the power of stickfigures and what they can do for you.
So how can stickfigures be useful, you ask?
First of
all, they represent a very important basic element of
any subject you draw: length proportions.
Anyone knows proportions define almost everything in a
drawing. A leg too short or a nose too big can ruin any
grand piece of art. So, have some respect for the
stickfigures! ;)
Let's take a look at stickfigures. They vary in
detail, usually depending on how accurate you want to
compose the body. We'll get to posing later. First we
look at proportions of a standing figure.
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Stickfigure 1
This is the basic stickfigure. You can see the
head, torso, arms and legs. You can't do much with
this one, except practising the proportions of
these body parts. |
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Stickfigure 2
With this version you can do something more.
You get to decide the proportions of the arm- and
leg-parts. |
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Stickfigure 3
Now this must be the most advanced stickfigure
there is: I bet you never saw any kid draw it this
way! Added are the width of shoulders and pelvis.
In the next paragraph the importance of mastering
this stickfigure will
show. |
Lesson
Try to draw these standing
stickfigures and see if you master their proportions.
This is a fast and easy way to see how your knowledge of
the basic human proportion is. You can judge the results
yourself quite well without being distracted by 'cool'
armour, hair, etc.
Using stickfigures is also a very
fast way to determine how big you may draw your humans
on your paper. So you need not to be afraid to run out
of paper anymore, because now you can see beforehand
where that foot or hand will end up.
Body
language
Stickfigures, again
Now that you know how
important it is to master proportions through simple
stick figures, we go to the next use of stickfigures:
'the pose'. Or simpler said: what is your character
doing?
With stickfigures you can easily try out many,
many positions before you commit to one for the real
drawing. Using this as a preparation to your drawing
also helps you see beforehand if you can pull off the
pose, if you need reference material for it, if you will
run out of paper while drawing, etc. Yes, the lowly
stickfigure does help you plan your next
masterpiece.
Stickfigures in action
Here are a few
examples how you can use a stickfigure to determine a
pose. You will also see quickly enough if it is a
natural or comfortable pose. Otherwise you could try to
mimick the pose yourself and find out ;)
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Throwing a spear. |
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I think this one is dancing or
something... |
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The running man Here you see
the use of some foreshortening in the pelvis and
the shoulders because we are looking from his
side. |
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The gladiator Again some
foreshortening in the lower arm with the 'sword'.
Also note the twist in the torso: a very natural
stance, especially when turning to see
something. |
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Sadness or looking for his contact
lense... |
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The lounger Here is another
example of a twisted torso. Shoulders and hips are
turned at an angle. |
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Weirdo Either impossible or very
uncomfortable. At any rate it looks silly
;) |
Lesson
Try drawing stickfigures in action.
Pay keen attention to the proportions. You will gain
some insight to dynamics and motion of the human body.
Balance
When you set up a pose, you will need to take into
account its center of gravity. This center is typically
located in the underbelly of a human, just above the
crotch. The weight of your legs make up for almost half
of your total body weight.
The position of it in regard to the "resting points"
of the body say something about the balance of the body.
The following examples demonstrate this.
red circle = centre of
gravity
red arrow =
direction of gravity
green
arrow = resting point
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Standard walk
As you can see, the centre of gravity lies
between the two resting points. This results in a
balanced stance. |
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Fall
Here the center of gravity lies next to the
resting point. This is inbalance, causing the body
to move sideways to the left. |
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Balancing act
Well, what it says. This is possible because
the body is 'spread' fairly symmetrically.
Compare with the next one... |
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Here the body leans to the right,
causing inbalance. You will notice that the center
of gravity shifts a bit to the right as
well. |
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Run stickfigure, run!
When running the centre of gravity lies in
front of the resting point. As you can see (or
feel), this is an unbalanced pose resulting in a
falling motion of the figure. He won't fall of
course, because he is running at speed and will
put a foot in front of the other preventing him
from hitting the ground.
(Physically you want to propel the mass -
referenced by the centre of gravity - forward,
thus having the propelling force - from the feet -
at the rear.) |
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Leaning
The figure is at rest because the centre of
gravity lies between the two resting points: one
foot and a shoulder. The foot of the crossed
does not contribute to standing (it's at rest,
hanging). |
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Crouching tiger, hidden dragon
Eh.. i mean a high kick. Because the centre of
gravity is to the right of the resting point the
body will 'fall' towards the right, giving it a
kicking momentum towards the right. Btw, this is a
wrong way to kick, people
say. |
Of course you do NOT have to make the pose a balanced
one. An unbalanced pose conveys dynamics, action and
motion, while a balanced pose results in a calm and
tranquil image.
The above is just an aspect you
should consider when you set up a pose. It can enhance
your drawing greatly in a natural looking way.
Motion
and action
The body is a supple and agile system, influenced by
gravity. It has no natural rigid position.

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First image shows a exaggerated walking gait.
Notice how the hipjoints move because of gravity.
The motion of the shoulders usually move in
reverse to the hipjoints.
The second image shows a sideways lying person,
resting on 1 arm. This causes the rest of the body
(ribcage) to hang on the resting
shoulder. Also, the spine column is somewhat
flexible, it can be bent a
little. |
3.
Construction
To construct something you must understand it.
So when you want to draw a human body you should at
least know a little bit how it is made up.
The
skeleton
At the basis of the body is the skeleton of course.
In the stickfigure system we already saw something of
it. Now we go more into detail. The human body consists
of the following characteristic parts:
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Front view
- head (black)
- ribcage (blue)
- spine (blue)
- pelvis (blue)
- joints (red)
- arms (green)
- hands (green)
- legs (green)
- feet (green)
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Side view
Note the curve of the spine (the arms are left
out, since the focus here is on the
spine). |
We can use a simplified form of the skeleton when we
want to setup a human figure:

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This body setup gives a bit more insight
now. |
Body
building
With the above about the skeletal parts of the body
in mind we now proceed to the 'outer stuff': the muscle
or fat, if you like. For a analytical approach we can
use solid masses to represent these parts, such as
ellipsoids, cylinders and other forms.
Basically you
choose the form that most closely resembles the part you
want to draw.
Can't we just proceed with drawing the actual
body now?
Of course you can do that. But the
argument before was to use stickfigures - and now
simplified forms - to setup a body without the
distraction by details, so you can focus on correct
proportions, balance and pose.
With this extra step
you have overview of the volumetric
proportions.
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A volumetric representation of the body
parts. The red
lines are connection lines.
Now you see the body parts in an analytical
way, basically to avoid 'weirdness' in the
setup. |
Solid
masses setup in practice
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You can now use this method to fully describe
the pose and volume of the body in any pose. Look
at the examples.
Left is the first draft with stickfigures. To
the right are the volumetric expansions on the
stickfigures.
You will note that you do not need to draw the
cylinders like actual cylinders. Instead, you can
just 'connect the joints'.
As you can see these sketches resemble the
well-known mannikins - wooden puppets made from
cylinders and ellipsoids. If you can find one,
use it. But knowing to draw these setups from your
mind without a puppet in front of you, will give
you an added advantage. |

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Details
This method is also quite useful for analytical
setups of details of the body, for example
everybody's all time favourites: hands and feet ;)
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4.
Variations
Of course you do not have to abide by the standard
human body proportions. You can exaggerate volumes to
suit your own needs.
| 1. Humans |
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Humans come in many variations. Here you see
some examples:
- a muscle man
- a standard woman
- a fat man
- a child
Note that i used an 'all-in-one' (ribcage +
muscles) upper torso for the muscle
man. Sometimes it is easier to draw the whole
volume without first drawing a ribcage.
For all the others i first drew the ribcage.
It's up to you what you need. |
| 2. Other creatures |
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This method is useful for many other creatures
that have a skeletal build similar to ours. To be
precise: for all creatures that descend from the
dinosaurs (this includes all mammals and
birds). Examples:
- a gorilla (well, more like an ape-man)
- a dog
- a lizard
Again, for the muscular ape-man i drew the
ribcage+muscles as one. Usually for muscular
bodies it is not necessary to setup the ribcage.
The same logic goes for the arms and legs: you
don't need to draw the lines first. You can draw
the joints and draw the lines for the arms and
legs in between. |
| 3. Cartoons |
. |
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Yes, cartoons - especially the animated ones
from the forties and fifties - make use of solid
masses, which makes them easily definable.
As you can see, you can freely interpret the
volumes of the body. You don't need to define a
ribcage or pelvic area if you don't need it. And
joints are hardly necessary for cartoons, they
flex like rubber all the time anyway ;) If it
fits your purpose, it is good.
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That's
all folks!
This is the end of this tutorial. The underlying
message is that you need a correct basis for your
drawings. To achieve this it is best to see your
subjects in a simplified view. Stickfigures and solid
masses can help you do this.
The biggest benefit of this technique is that you'll
be able to quickly try out numerous poses easily, before
you commit to that one pose. This method can also avoid
that 'running out of drawing space syndrome'. It can
save you time and certainly a lot of frustration later.
In the end you will have a better composed and thought
out image.
I'll end with this last demonstration :)
